A technical artist and developer specializing in Unreal Engine instruction and real-time production workflows. He holds a Bachelor of Science in Animation and VFX and a Master of Science in Digital Media from Drexel University. At HorizonAVL, he works as an Unreal Engine instructor and curriculum developer, having created and taught an introductory Unreal Engine course covering practical tool usage and its applications across the industry. Alongside developing the curriculum, he trains and prepares the instructors responsible for delivering the courses in educational settings. His background spans virtual production, broadcast graphics, and real-time media, giving him a strong foundation for bridging the technical and creative sides of Unreal Engine education.
Joshua Kell brings a unique combination of industry experience, curriculum development, and hands on instruction to the esports and media education space. As CEO of Horizon AVL and Esports Integration, he has led the design and deployment of esports, broadcast, and production environments for K 12 schools, colleges, and universities across the country.
His qualifications extend beyond facility design into the classroom, where he has helped shape career focused curriculum through Platform1 and related esports education pathways. Joshua has experience leading workshops and instructional sessions in Unreal Engine, DaVinci Resolve, broadcast production, and casting, helping students and educators connect technical skills with real industry applications.
As an instructor, Joshua focuses on practical learning, career readiness, and confidence building. His teaching style bridges professional production standards with accessible instruction, giving participants a clear understanding of how creative tools, live production workflows, and esports broadcasting translate into real career opportunities.